People and Institutions



Scientific coordinator

Elena Roget correu

Web contents manager

Anna Drou correu

People and Institutions

Mateu Sbert


Place of work:

Graphics and Imaging Laboratory
Department of Informatics and Applied Mathematics
University of Girona

Professional experience:

2007-present: Professor.

Active research projects:

Photorealistic image synthesis in computer games, TIC2001-2416-C03-01, from the Spanish Ministery of Science and Technology, from december 2001 to december 2004.

GAMETOOLS : Advanced Tools for Developing Highly Realistic Computer Games, VIth European Framework, September 2004- May 2007.CONTIENE: Contenido inteligente para aplicaciones de realidad virtual (CONTIENE), TIN2007-68066-C04-01, from the Spanish Ministery of Science and Technology (2007/ 2010).

4GAMES: Contenido digital para juegos serios: creación, gestión, renderizado e interacción, TIN2010-21089-C03-0, from the Spanish Ministery of Science and Technology (2011/ 2013).

Representative publications:

Volumetric Ambient Occlusion, László Szirmay-Kalos, Tamás Umenhoffer, Balázs Tóth, László Szécsi, Mateu Sbert, IEEE Computer Graphics & Applications, january/febryary 2010.

Image Segmentation using Information Bottleneck Method, A. Bardera, J. Rigau, I. Boada, M. Feixas and M. Sbert, IEEE Transactions on Image Processing. Volume 18, N. 13, Pag. 1601--1612, July 2009.

Categorizing art: comparing humans and computers, C. Wallraven, R. Fleming, D. Cunningham, J. Rigau, M. Feixas, M. Sbert, Computers and Graphics, Elsevier Ltd., 2009.

A Unified Information-Theoretic Framework for Viewpoint Selection and Mesh Saliency, Miquel Feixas, Mateu Sbert, Francisco González, ACM Transactions on Applied Perception, January 2010.

From obscurances to ambient occlusion: A survey, Alex Méndez and Mateu Sbert, The Visual Computer, 2009.


Member of Editorial Board in Computer Graphics Forum (2010- ) and IJCICG journal (2009-) IPC member in:
-WSCG (Winter School of Computer Graphics). 1998-2011
-3'IA (International Conference on Computer Graphics and Artificial Intelligence). 2000, 2002-2011
-SIACG (Simposio ibero-americano en Computer Graphics) 2002, 2004, 2006, 2011
-EGRS (Eurographics Rendering Symposium, formrerly Rendering Workshop). 2003, 2004, 2009, 2010
-CGGM (Workshop on Computer Graphics and Geometric Modelling). 2003-2009
-CAE (Eurographics Computational Aesthetics Symposium) 2007-2011
-SCCG (Spring Conference on Computer Graphics) 2007-2011
-MIRAGE 2009, 2011
-VAST 2011 (International Symposium on Virtual Reality, Archaeology and Cultural Heritage
-Afrigraph 2004, 2006-2011
-Eurographics 2006, 2011

Chairman of SCCG’07 conference, of CAE 2005.

Coorganizer of the Dagstuhl Seminars N. 01242 “Stochastic methods in rendering”, 2001 and N. 06221 “Computational Aesthetics in Graphics, Visualization and Imaging”, 2006.

Development of the Master Plan application for Barcelona Olympics 92.